John Dinan  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 45 M 8 (0) 3 (-1) 8 (0) 11 (1) 7 (0) 4 (-1)838B74
Fun loving, Indolent, Hooked nose
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Flyer (Rotor) 1
Navigation 1
Persuade 0
Profession (Worker/Biologicals) 1
Recon 0
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Scout Surveyor 02
Merchant Free Trader 01
Citizen Worker Technician24
 
Name Type Affinity Enmity Power Influence Species
Matt Dendy Rival 0 2 3 0 Geonee (M/18)
Sudie Kelley Contact 3 1 0 1 Tezcat (F/45)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Drafted into Surveyor
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Scout (Surveyor).
2 25 John Dinan have no idea what happened to John Dinan – they found John Dinan's ship drifting on the fringes of friendly space.
3 25 Became a Merchant (Free Trader).
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Became a Citizen (Worker).
4 31 John Dinan befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Worker) rank 1.
5 31 Continued as Citizen (Worker).
5 35 John Dinan learn something John Dinan should not have – a corporate secret, a political scandal – which John Dinan can profit from illegally.
5 35 Gain a criminal contact.
5 35 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 35 Continued as Citizen (Worker).
6 36 Political upheaval strikes John Dinan's homeworld, and John Dinan is caught up in the revolution.
7 39 Continued as Citizen (Worker).
7 40 Hard times caused by a lack of interstellar trade costs John Dinan John Dinan's job.
8 40 Returned to Scout (Surveyor).
8 43 Psychologically damaged by John Dinan's time in the scouts.
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