Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
John Mathew join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
36 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
41 |
John Mathew's work is sabotaged by unknown parties. John Mathew start again from scratch. |