Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Johnnie Watts learn something Johnnie Watts should not have – a corporate secret, a political scandal – which Johnnie Watts can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Johnnie Watts gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies that Johnnie Watts easily defeat. |
4 |
34 |
Gain Enemy if Johnnie Watts don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Drafted into Law Enforcement |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Rewarded for a successful mission. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |