Corporal Johnnie Watts  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 45 M 9 (1) 2 (-2) 3 (-1) 8 (0) 7 (0) 6 (0)2 (-2)923876
Repulsive, Odious
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive 0
Engineer (Life Support) 1
Flyer (Airship) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 1
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Wanderer 23
Agent Law Enforcement Corporal11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Johnnie Watts learn something Johnnie Watts should not have – a corporate secret, a political scandal – which Johnnie Watts can profit from illegally.
2 22 Continued as Citizen (Colonist).
2 23 Johnnie Watts gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Voluntarily left Colonist
3 26 Failed to qualify for Marine Support (Marine).
3 26 Became a Drifter (Wanderer).
3 28 Encounter a Psionic institute.
3 28 Tested for psionic powers
4 30 Continued as Drifter (Wanderer).
4 34 Attacked by enemies that Johnnie Watts easily defeat.
4 34 Gain Enemy if Johnnie Watts don't already have one.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 35 Drafted into Law Enforcement
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 41 Rewarded for a successful mission.
6 42 Forced to continue current assignment.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
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