Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Jorge Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
41 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |