Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Josh Hall's Contacts or Allies betrays Josh Hall, ending Josh Hall's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Josh Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Adept). |
4 |
32 |
Pick up potentially useful information using Josh Hall's psychic powers. |
5 |
34 |
Continued as Psion (Adept). |
5 |
36 |
Gain a contact outside of normal circles. |
6 |
38 |
Continued as Psion (Adept). |
6 |
40 |
Moved to a new world. |