Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Josiah Jackson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Josiah Jackson fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Josiah Jackson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Josiah Jackson's ship is damaged, and Josiah Jackson have to hitch-hike Josiah Jackson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Josiah Jackson commit a legendary crime. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Imperial trade restrictions force Josiah Jackson out of business. |