Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Julian Rand's job. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Julian Rand's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Failed to qualify for Field Researcher (Scholar). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Julian Rand's Contacts or Allies betrays Julian Rand, ending Julian Rand's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |
8 |
43 |
Forced to muster out. |