Julio Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 45 M 5 (-1) 9 (1) 2 (-2) 6 (0) 9 (1) 6 (0)592696
Clubfoot, Egocentric, Sophisticated
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Profession (Freeloader) 0
Recon 0
Steward 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Scout Surveyor 01
Drifter Barbarian 12
Entertainer Performer 12
 
Name Type Affinity Enmity Power Influence Species
Lynn Beley Enemy 0 3 0 0 Ne Kraeda ren Kelva (M/26)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Go undercover to investigate an enemy.
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Continued as Agent (Intelligence).
2 23 Julio Silva's work ends up coming home with Julio Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Scout (Surveyor).
3 26 Psychologically damaged by Julio Silva's time in the scouts.
4 26 Failed to qualify for Thief (Rogue).
4 26 Became a Drifter (Barbarian).
4 30 Suffer from a life-threatening illness.
5 30 Became a Entertainer (Performer).
5 33 Contact with Government.
5 34 Promoted to Entertainer (Performer) rank 1.
6 34 Continued as Entertainer (Performer).
6 37 One of Julio Silva's pieces of art is stolen, and the investigation brings Julio Silva into the criminal underworld.
7 38 Voluntarily left Performer
7 38 Returned to Drifter (Barbarian).
7 42 Promoted to Drifter (Barbarian) rank 1.
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