Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Julio Silva's work ends up coming home with Julio Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Julio Silva's time in the scouts. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
33 |
Contact with Government. |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
37 |
One of Julio Silva's pieces of art is stolen, and the investigation brings Julio Silva into the criminal underworld. |
7 |
38 |
Voluntarily left Performer |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |