Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
2 |
23 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Continued as Army (Cavalry). |
3 |
24 |
Nearly killed. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Became a Rogue (Enforcer). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
33 |
Risk Julius Shackley's fortune on a possibility lucrative deal and win. |
6 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
35 |
Make an unexpected connection outside Julius Shackley's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
40 |
Given advanced training in a specialist field |
8 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |