Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Karl Raycraft's trade routes and contacts, forcing Karl Raycraft to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Karl Raycraft's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Karl Raycraft's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Entertainer (Artist). |
5 |
32 |
One of Karl Raycraft's pieces of art is stolen, and the investigation brings Karl Raycraft into the criminal underworld. |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Voluntarily left Artist |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Karl Raycraft's ship is damaged, and Karl Raycraft have to hitch-hike Karl Raycraft's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |