Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Kas Atas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kas Atas fail to help. Gain an Enemy. |
1 |
21 |
Kas Atas have no idea what happened to Kas Atas – they found Kas Atas's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Kas Atas's scout ship. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Kas Atas is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
33 |
Kas Atas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Spend time with an alien race. Gain a contact. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
40 |
Kas Atas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Kas Atas refuse to secretly provide religious rites for a dying leader or noble, because they do not share Kas Atas's faith. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |