Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Kelly Cause learn something Kelly Cause should not have – a corporate secret, a political scandal – which Kelly Cause can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Kelly Cause's business expands, Kelly Cause's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
A revolution, attack or other unusual event throws Kelly Cause's life into chaos, forcing Kelly Cause to leave the planet. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Kelly Cause's job. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Kelly Cause is caught in the periphery of a scandal. |
7 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |