Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Kenneth Fuller botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Kenneth Fuller have no idea what happened to Kenneth Fuller – they found Kenneth Fuller's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Kenneth Fuller went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Kenneth Fuller's work ends up coming home with Kenneth Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Kenneth Fuller's trade routes and contacts, forcing Kenneth Fuller to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Contact with Government. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |