Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Kenneth Meredeth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
33 |
Inherit a gift from a rich relative. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
5 |
35 |
Become deeply involved in politics on Kenneth Meredeth's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |