Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Kenneth Mills's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Kenneth Mills run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
A disaster leaves several injured, and others blame Kenneth Mills, forcing Kenneth Mills to leave Kenneth Mills's career. Gain a Rival. |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Gained a contact. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Make a breakthrough in Kenneth Mills's field. |