Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Uncover a major conspiracy against Khekuume's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
33 |
A mission goes disastrously wrong due to Khekuume's commander’s error or incompetence, but Khekuume survive. |
6 |
33 |
Cover for the commander and gain an Ally. |
7 |
36 |
Voluntarily left Marine Support |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
38 |
A good deal ensures Khekuume is living the high life for a few years. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
Make an unexpected connection outside Khekuume's normal circles. Gain a Contact. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |