Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Kiirbi Iim's work ends up coming home with Kiirbi Iim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Kiirbi Iim blame Kiirbi Iim's commander. Gain commander as Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Kiirbi Iim's Contacts or Allies betrays Kiirbi Iim, ending Kiirbi Iim's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Kiirbi Iim's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
41 |
Kiirbi Iim is rewarded for Kiirbi Iim's diligence or cunning. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |