Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
King Fullmore survey an alien world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
King Fullmore discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside King Fullmore's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
King Fullmore's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
38 |
During a battle, defeat or victory depends on King Fullmore's actions. King Fullmore actions lead to an honorabe discharge. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Survived a risky adventure but gained nothing. |