Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on King Withers's actions. The ship suffers severe damage and King Withers is blamed for the disaster. King Withers is court - martialled and discharged. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
King Withers's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
King Withers refused an offer of inducements to betray King Withers's faith. Gain 3 enemies. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
King Withers faith is shaken. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
King Withers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
6 |
40 |
Gained a contact. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Gain a contact. |