Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Kirby Griffiths's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Scholar (Physician). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
An expedition or voyage goes wrong, leaving Kirby Griffiths stranded in the wilderness. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |