Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Kirk Lane out of business. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A job goes wrong, forcing Kirk Lane to flee off-planet. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Kirk Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Cavalry (Army). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
26 |
Kirk Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Returned to Merchant (Free Trader). |
5 |
30 |
Embroiled in legal trouble. |
6 |
30 |
Became a Prisoner (Fixer). |
6 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
34 |
Continued as Prisoner (Fixer). |
7 |
36 |
A guard takes a dislike to Kirk Lane. |
8 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |