Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
30 |
Voluntarily left Enforcer |
3 |
30 |
Failed to qualify for Performer (Entertainer). |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
36 |
Continued as Believer (Holy Warrior). |
5 |
39 |
Larkin Nisbet refuse to secretly provide religious rites for a dying leader or noble, because they do not share Larkin Nisbet's faith. |
5 |
40 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
40 |
Continued as Believer (Holy Warrior). |
6 |
44 |
Larkin Nisbet secretly provide religious rites for a dying leader or noble, although they do not share Larkin Nisbet's faith. Gain an Ally in the family and a Rival who disagrees with Larkin Nisbet's choice. |
6 |
44 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |