Crewman Larkin Olaughlin  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 45 M 6 (0) 10 (1) 1 (-2) 10 (1) 12 (2) 6 (0)6A1AC6
Boring, Overly pronounced Adam's apple
 
Skills
Animals 0
Art (Presentation) 0
Athletics 0
Electronics 0
Gun Combat 0
Gunner 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Scholar Physician 01
Drifter Wanderer 01
Scout Surveyor 01
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Pink Duffey Contact 2 1 4 3 Darrian, Imperium (M/10)
Forgiveness.
Dixie Foster Contact 2 1 5 4 Darrian, Imperium (F/31)
Wowewo Pe-abpewa Contact 2 0 1 1 Bwap (M/29)
Wowewo Pe-abpewa is a member of an organisation which holds a generally opposite view of the Traveller.
Alphonso Hooligan Contact 1 2 1 1 Darrian, Imperium (M/71)
Curley Bramer Contact 3 1 1 0 Darrian, Imperium (M/69)
Marilyn Watson Contact 2 1 2 5 Darrian, Imperium (F/57)
Harriett Brooks Enemy 0 3 0 3 Darrian, Imperium (F/12)
Harriett Brooks is particularly unusual, such as an artificial intelligence or very alien being.
Harriett Brooks gains in influence.
Harriett Brooks is particularly unusual, such as an artificial intelligence or very alien being.
Rollie Peck Enemy 0 6 1 1 Sylean (M/33)
Rollie Peck has negatively life-changing event.
Loyd Dwyer Enemy 0 0 1 2 Darrian, Imperium (M/29)
Patrick Brown Contact 1 0 3 1 Darrian, Imperium (M/35)
Relationship altered.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Gain a contact.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Engineer/Gunner
2 22 Became a Scholar (Physician).
2 23 Caught cheating in some fashion, advancing Larkin Olaughlin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2 23 An expedition or voyage goes wrong, leaving Larkin Olaughlin stranded in the wilderness.
2 23 Gain an Enemy
3 26 Voluntarily left Physician
3 26 Became a Drifter (Wanderer).
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Became a Scout (Surveyor).
4 31 Larkin Olaughlin's ship is damaged, and Larkin Olaughlin have to hitch-hike Larkin Olaughlin's way back across the stars to the nearest scout base.
4 31 Gain 5 Contacts. Gain 3 Enemies.
5 31 Failed to qualify for Performer (Entertainer).
5 31 Switched to Drifter (Scavenger).
5 35 Attacked by enemies and injured.
5 35 Nearly killed. Owe 40,000 for medical bills.
5 35 Gain Enemy if Larkin Olaughlin don't already have one.
6 35 Continued as Drifter (Scavenger).
6 36 Drafted into Merchant Marine
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Make an unexpected connection outside Larkin Olaughlin's normal circles. Gain a Contact.
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