Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Caught cheating in some fashion, advancing Larkin Olaughlin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
An expedition or voyage goes wrong, leaving Larkin Olaughlin stranded in the wilderness. |
2 |
23 |
Gain an Enemy |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Larkin Olaughlin's ship is damaged, and Larkin Olaughlin have to hitch-hike Larkin Olaughlin's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
35 |
Gain Enemy if Larkin Olaughlin don't already have one. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Drafted into Merchant Marine |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Larkin Olaughlin's normal circles. Gain a Contact. |