Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Laurence Jephcots's ship is ambushed by enemy vessels. Laurence Jephcots successfully ran to the jump point. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Gained a contact. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Laurence Jephcots's ship is damaged, and Laurence Jephcots have to hitch-hike Laurence Jephcots's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
29 |
Became a Agent (Corporate Agent). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Given specialist training in vehicles. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
37 |
Voluntarily left Corporate Agent |
7 |
37 |
Became a Citizen (Corporate). |
7 |
39 |
Political upheaval strikes Laurence Jephcots's homeworld, and Laurence Jephcots is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
42 |
Political upheaval strikes Laurence Jephcots's homeworld, and Laurence Jephcots is caught up in the revolution. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |