Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
22 |
Lawrence Mcandrew come into conflict with a splinter group Lawrence Mcandrew's own religion which maintains Lawrence Mcandrew's version is the wrong one. Gain 3 Rivals. |
4 |
22 |
Failed to qualify for Free Trader (Merchant). |
4 |
22 |
Switched to Drifter (Wanderer). |
4 |
25 |
Survived a risky adventure but gained nothing. |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
30 |
Lawrence Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
Lawrence Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Lawrence Mcandrew secretly provide religious rites for a dying leader or noble, although they do not share Lawrence Mcandrew's faith. Gain an Ally in the family and a Rival who disagrees with Lawrence Mcandrew's choice. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Lawrence Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Forced to muster out. |