Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Lawrence Reynolds foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Lawrence Reynolds foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Lawrence Reynolds is blamed for an accident that causes the death of several crew members. Lawrence Reynolds's guilt drives Lawrence Reynolds to excel. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Lawrence Reynolds's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |