Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Leigh Dendy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Leigh Dendy far from home. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Victim of a crime |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Injured. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Leigh Dendy do not know what happened to Leigh Dendy. There is a gap in Leigh Dendy's memory. |