Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Lemuel Martin rise to a position of power in Lemuel Martin's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Lemuel Martin's Contacts or Allies betrays Lemuel Martin, ending Lemuel Martin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Lemuel Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Lemuel Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
35 |
Given specialist training in vehicles. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Hard times caused by a lack of interstellar trade costs Lemuel Martin's job. |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
41 |
Lemuel Martin's business or ship thrives. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |