Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in a gambling ring. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
37 |
A police detective or rival criminal forces Leonard Fitzsimons to flee and vows to hunt Leonard Fitzsimons down. Gain an Enemy. |
6 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |