Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
24 |
Lillie Remmington's work is sabotaged by unknown parties. Lillie Remmington may salvage what Lillie Remmington can and give up. |
4 |
24 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Special assignment or duty on board ship. |
4 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
32 |
Commanding officer takes an interest in Lillie Remmington's career. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Returned to Navy (Flight). |
6 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
33 |
Became a Citizen (Colonist). |
7 |
37 |
A revolution, attack or other unusual event throws Lillie Remmington's life into chaos, forcing Lillie Remmington to leave the planet. |
8 |
37 |
Failed to qualify for Explorer (Scout). |
8 |
37 |
Became a Drifter (Barbarian). |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Failed to qualify for Free Trader (Merchant). |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
42 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |