Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Linwood Price run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
30 |
Linwood Price's business expands, Linwood Price's corporation grows, or the colony thrives. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Voluntarily left Corporate Agent |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
41 |
Arrested |
8 |
41 |
Became a Prisoner (Inmate). |
8 |
44 |
The warden takes an interest in Linwood Price's case. |
8 |
45 |
Promoted to Prisoner (Inmate) rank 1. |