Crewman Lonie Medina  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 45 M 7 (0) 4 (-1) 2 (-2) 6 (0) 4 (-1) 7 (0)3 (-1)742647
Albinism
 
Skills
Admin 0
Awareness 0
Carouse 0
Clairvoyance 0
Diplomat 0
Electronics 0
Gunner 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Space Sciences) 0
Stealth 0
Streetwise 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Psion Adept 02
Drifter Scavenger 12
Navy Flight Crewman02
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Arline Armstrong Contact 1 0 3 4 Humaniti (F/12)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 22 Encounter a Psionic institute.
1 22 Tested for psionic powers
2 22 Became a Psion (Adept).
2 24 Advanced training in a specialist field.
3 26 Continued as Psion (Adept).
3 28 Gift causes a former ally to turn on Lonie Medina and betray Lonie Medina. One Ally or Contact becomes an Enemy.
4 28 Failed to qualify for Free Trader (Merchant).
4 28 Became a Drifter (Scavenger).
5 32 Continued as Drifter (Scavenger).
5 34 Drafted into Flight
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Became a Navy (Flight) with the new title Crewman.
6 39 Vessel participates in a diplomatic mission.
6 39 Gain a contact.
7 40 Continued as Navy (Flight).
7 41 During a battle, defeat or victory depends on Lonie Medina's actions. Lonie Medina actions lead to an honorabe discharge.
8 41 Became a Merchant (Merchant Marine).
8 42 Birth or Death involving a family member or close friend.
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