Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Accepted a deal with criminal or other figure under investigation. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Opponents of Lonnie Christie's belief system ambush Lonnie Christie. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Lonnie Christie easily defeat. |
6 |
38 |
Gain Enemy if Lonnie Christie don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |