Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Gained a contact. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Lou Clubb is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Lou Clubb's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
A sudden war destroys Lou Clubb's trade routes and contacts, forcing Lou Clubb to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
34 |
A rival researcher blackens Lou Clubb's name or steals Lou Clubb's research. Gain a Rival. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
40 |
Lou Clubb's work is sabotaged by unknown parties. Lou Clubb may salvage what Lou Clubb can and give up. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Flight) with the new title Crewman. |
8 |
41 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |