Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Lou Herrera come into conflict with a splinter group Lou Herrera's own religion which maintains Lou Herrera's version is the wrong one. Gain 3 Rivals. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Psychologically damaged by Lou Herrera's time in the scouts. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Lou Herrera's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Lou Herrera's normal circles. Gain a Contact. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Lou Herrera's Contacts or Allies betrays Lou Herrera, ending Lou Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Returned to Believer (Missionary/Humanitarian). |
7 |
37 |
Lou Herrera refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lou Herrera's faith. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Lou Herrera faith is shaken. |