Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A series of bad deals and decisions force Luther Nealy into bankruptcy. Luther Nealy salvages what Luther Nealy can. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Luther Nealy's business expands, Luther Nealy's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Luther Nealy gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Severely injured. Fully recovered. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
44 |
Forced to muster out. |