Luther Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 45 M 4 (-1) 1 (-2) 5 (-1) 10 (1) 10 (1) 9 (1)415AA9
Worried, Wicked
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Recon 0
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Merchant Merchant Marine Crewman01
Citizen Colonist 13
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Forced to muster out.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A series of bad deals and decisions force Luther Nealy into bankruptcy. Luther Nealy salvages what Luther Nealy can.
4 29 Became a Citizen (Colonist).
4 33 Luther Nealy's business expands, Luther Nealy's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Colonist) rank 1.
5 33 Continued as Citizen (Colonist).
5 34 Luther Nealy gain experience in a technical field as a computer operator or surveyor.
6 37 Continued as Citizen (Colonist).
6 40 Severely injured. Fully recovered.
7 40 Failed to qualify for Scientist (Scholar).
7 40 Returned to Drifter (Wanderer).
7 44 Forced to muster out.
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