Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
23 |
Lyman Janson do not know what happened to Lyman Janson. There is a gap in Lyman Janson's memory. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
26 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Go undercover to investigate an enemy. |
4 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Voluntarily left Law Enforcement |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
32 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Opponents of Lyman Janson's belief system ambush Lyman Janson. |
6 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
34 |
Became a Rogue (Thief). |
7 |
38 |
A police detective or rival criminal forces Lyman Janson to flee and vows to hunt Lyman Janson down. Gain an Enemy. |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
42 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |