Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Lyman Kuhn's Contacts or Allies betrays Lyman Kuhn, ending Lyman Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A good deal ensures Lyman Kuhn is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Lyman Kuhn's normal circles. Gain a Contact. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Lyman Kuhn do not know what happened to Lyman Kuhn. There is a gap in Lyman Kuhn's memory. |
8 |
40 |
Failed to qualify for Line/Crew (Navy). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Attempted a risky adventure and was wildly successful. |