Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Abuse Mack Hunt's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Mack Hunt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
34 |
Assigned to the security staff of a space station. |
5 |
37 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
6 |
37 |
Voluntarily left Star Marine |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
42 |
An expedition or voyage goes wrong, leaving Mack Hunt stranded in the wilderness. |