Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Major Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
A rival researcher blackens Major Head's name or steals Major Head's research. Gain a Rival. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Work leads to a considerable breakthrough. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scholar (Physician) with previous rank. |
6 |
37 |
Caught cheating in some fashion, advancing Major Head's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
37 |
Major Head's work is sabotaged by unknown parties. Major Head may salvage what Major Head can and give up. |
6 |
37 |
Gain an Enemy |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Work leads to a considerable breakthrough. |
7 |
43 |
Promoted to Scholar (Physician) rank 3. |