Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Mannie Oneil don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Mannie Oneil do not know what happened to Mannie Oneil. There is a gap in Mannie Oneil's memory. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
29 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
29 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Continued as Army (Cavalry). |
4 |
31 |
Mannie Oneil is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
A police detective or rival criminal forces Mannie Oneil to flee and vows to hunt Mannie Oneil down. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Gained a contact. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
A notable academic consults with Mannie Oneil about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Became a Merchant (Broker). |