Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
28 |
Established a network of contacts. Gain 1 contacts. |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
31 |
Established a network of contacts. Gain 2 contacts. |
3 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
34 |
Continued as Agent (Intelligence). |
4 |
36 |
Mario Herrera went above and beyond the call of duty. |
4 |
38 |
Promoted to Agent (Intelligence) rank 3. |
5 |
38 |
Voluntarily left Intelligence |
5 |
38 |
Became a Rogue (Enforcer). |
5 |
39 |
Severely injured. Owe 10,000 for medical bills. |
6 |
39 |
Became a Scout (Surveyor). |
6 |
40 |
Mario Herrera inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |