Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Mart Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Mart Enright learn something Mart Enright should not have – a corporate secret, a political scandal – which Mart Enright can profit from illegally. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Voluntarily left Worker |
4 |
28 |
Switched to Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Mart Enright's trade routes and contacts, forcing Mart Enright to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Mart Enright's ship is damaged, and Mart Enright have to hitch-hike Mart Enright's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |