Martin Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 45 M 6 (0) 2 (-2) 7 (0) 8 (0) 11 (1) 3 (-1)6278B3
Authoritarian
 
Skills
Admin 0
Art (Presentation) 0
Carouse 1
Deception 0
Drive (Track) 2
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Computers) 2
Mechanic 0
Medic 1
Melee (Grapple) 1
Melee (Striking) 1
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Colonist Explorer45
Agent Corporate Agent 01
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Became a Drifter (Wanderer).
1 21 Martin Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Citizen (Colonist).
2 25 Find an Alien Artifact.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Martin Gray gain experience in a technical field as a computer operator or surveyor.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 32 Spent time maintaining and using heavy vehicles.
4 33 Promoted to Citizen (Colonist) rank 3.
5 33 Continued as Citizen (Colonist).
5 34 Martin Gray gain experience in a technical field as a computer operator or surveyor.
5 37 Forced to continue current assignment.
5 37 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
6 37 Continued as Citizen (Colonist).
6 39 A revolution, attack or other unusual event throws Martin Gray's life into chaos, forcing Martin Gray to leave the planet.
7 39 Became a Agent (Corporate Agent).
7 42 Given specialist training in vehicles.
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