Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Martin Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Find an Alien Artifact. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Martin Gray gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Martin Gray gain experience in a technical field as a computer operator or surveyor. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Martin Gray's life into chaos, forcing Martin Gray to leave the planet. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
42 |
Given specialist training in vehicles. |