Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Martin Harris's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
An expedition or voyage goes wrong, leaving Martin Harris stranded in the wilderness. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Cheated in some fashion, advancing Martin Harris's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
34 |
Experimented on by a corporation, government, or other organisation |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A sudden war destroys Martin Harris's trade routes and contacts, forcing Martin Harris to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |