Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Marvin Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marvin Hislop fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Marvin Hislop's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Marvin Hislop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Marvin Hislop come into conflict with a splinter group Marvin Hislop's own religion which maintains Marvin Hislop's version is the wrong one. Gain 1 Rivals. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Marvin Hislop is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |