Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mary Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mary Carpenter fail to help. Gain an Enemy. |
1 |
20 |
Mary Carpenter's ship is damaged, and Mary Carpenter have to hitch-hike Mary Carpenter's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Psychologically damaged by Mary Carpenter's time in the scouts. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
One of Mary Carpenter's pieces of art is stolen, and the investigation brings Mary Carpenter into the criminal underworld. |