Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Smuggle illegal items onto a planet. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Mathew Johnson's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Gained a contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Mathew Johnson don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |