Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Mattie Hanrahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Mattie Hanrahan do not know what happened to Mattie Hanrahan. There is a gap in Mattie Hanrahan's memory. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Drafted into Courier |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Mattie Hanrahan have no idea what happened to Mattie Hanrahan – they found Mattie Hanrahan's ship drifting on the fringes of friendly space. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Someone more charismatic but less devout than Mattie Hanrahan has become Mattie Hanrahan's superior. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Mattie Hanrahan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mattie Hanrahan's faith. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Moved to a new world. |