Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Maxwell Walker's Contacts or Allies betrays Maxwell Walker, ending Maxwell Walker's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Scholar (Scientist). |
6 |
36 |
A disaster leaves several injured, and others blame Maxwell Walker, forcing Maxwell Walker to leave Maxwell Walker's career. Gain a Rival. |
6 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
39 |
Maxwell Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Maxwell Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |